Alternatively JAR can be downloaded from Maven repository. Please refer to libGDX documentation if you don't know how to mange dependencies with Gradle. CHANGES file (definitely read before updating!)īigger screenshot Adding VisUI to your project VisUI is licensed under Apache2 license meaning that you can use it for free in both commercial and non-commercial projects. Library contains scene2d.ui skin, useful widgets like color picker and file chooser, it also contains modified scene2d.ui widgets to provide some extra functionality like focus borders, background change on over and click, etc. Methods inherited from class allows to create nice looking UI in libGDX using scene2d.ui.Control computeMaxHeight, computeMaxWidth, computeMinHeight, computeMinWidth, computePrefHeight, computePrefWidth, contextMenuProperty, executeAccessibleAction, getBaselineOffset, getClassCssMetaData, getContextMenu, getControlCssMetaData, getCssMetaData, getSkin, getTooltip, isResizable, layoutChildren, queryAccessibleAttribute, setContextMenu, setSkin, setTooltip, skinProperty, tooltipProperty Nested Class Summary Nested Classes Modifier and Typeīuttons take the width of the widest button.Region background, border, cacheShape, centerShape, height, insets, maxHeight, maxWidth, minHeight, minWidth, opaqueInsets, padding, prefHeight, prefWidth, scaleShape, shape, snapToPixel, width Properties inherited from class javafx.scene.Node accessibleHelp, accessibleRoleDescription, accessibleRole, accessibleText, blendMode, boundsInLocal, boundsInParent, cacheHint, cache, clip, cursor, depthTest, disabled, disable, effectiveNodeOrientation, effect, eventDispatcher, focused, focusTraversable, hover, id, inputMethodRequests, layoutBounds, layoutX, layoutY, localToParentTransform, localToSceneTransform, managed, mouseTransparent, nodeOrientation, onContextMenuRequested, onDragDetected, onDragDone, onDragDropped, onDragEntered, onDragExited, onDragOver, onInputMethodTextChanged, onKeyPressed, onKeyReleased, onKeyTyped, onMouseClicked, onMouseDragEntered, onMouseDragExited, onMouseDragged, onMouseDragOver, onMouseDragReleased, onMouseEntered, onMouseExited, onMouseMoved, onMousePressed, onMouseReleased, onRotate, onRotationFinished, onRotationStarted, onScrollFinished, onScroll, onScrollStarted, onSwipeDown, onSwipeLeft, onSwipeRight, onSwipeUp, onTouchMoved, onTouchPressed, onTouchReleased, onTouchStationary, onZoomFinished, onZoom, onZoomStarted, opacity, parent, pickOnBounds, pressed, rotate, rotationAxis, scaleX, scaleY, scaleZ, scene, style, translateX, translateY, translateZ, viewOrder, visible The order for the typical buttons in a standard button bar. Since: JavaFX 8u40 See Also: ButtonBar.ButtonData Wanted the yes buttons before the no buttons, and you wanted the buttons toīe right-aligned, you could do the following: However, if your ButtonBar only consisted You should refer to the ButtonBar.ButtonData enumeration for a description of Orders for Windows, Mac OS and Linux are: Strings that are shorthand representations for the button order. Where you want a custom layout, this is achieved be modifying theīutton order property. In most cases the OS-specific layout is the best choice, but in cases Will come before the No button, whereas on Mac OS it'll be No and then Yes. This means that on Windows and Linux the Yes button The code sample above will position the Yes and No buttons relative to the Create the buttons to go into the ButtonBarītButtonData(yesButton, ButtonData.YES) ītButtonData(noButton, ButtonData.NO) īuttonBar.getButtons().addAll(yesButton, noButton) Instantiating and using the ButtonBar is simple, simply do the following: Laid out on each of the three operating systems. Measuring process, so its size will not influence the maximum size calculatedīecause a ButtonBar comes with built-in support for Windows, Mac OSĪnd Linux, there are three screenshots shown below, with the same buttons If a button is excluded from uniform sizing, it is both excluded fromīeing resized away from its preferred size, and also excluded from the On a per-button basis, but calling the setButtonUniformSize(Node, boolean) method with Then be positioned relative to all other nodes in the button list based on theirīutton order specified for the ButtonBar.īy default all buttons are uniformly sized in a ButtonBar, meaning that allīuttons take the width of the widest button. Method, placed inside a ButtonBar (via the getButtons() list), and will In other words, any Node mayīe annotated (via the setButtonData(Node, ButtonData) A ButtonBar is essentially a HBox, with the additional functionalityįor operating system specific button placement.
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